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Digital-tutors : texturing next-gen characters in zbrush
Digital-tutors : texturing next-gen characters in zbrush
Date: 08 Sep 2009, 19:34
Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games.Popular highlights include: Setting up base materials in ZBrushFilling Subtools with ColorPainting Illuminated PanelsPainting with SymmetryIsolating Portions of SubtoolsWorking with PolygroupsCavity Masks to Emphasize DetailPainting Wear into ArmorAdding Color VariationLayering Color and Detail for SkinBlending Textural Detail with AlphasPolyPainting TechniquesPhotoshop Integration with ZApplinkCloning Photographic DetailPainting Scarring and DecayConverting PolyPaint Colors to Texture MapsPainting with Projection MasterUsing Cavity Maps as Texture GuidesEditing Textures in PhotoshopAssembling Textures in PhotoshopPainting Specular Maps in ZBrushLesson Outline:
1.
Project overview and workflow discussion
6:11
2.
Using paint-overs to work out color schemes
6:34
3.
Setting up materials in ZBrush
5:33
4.
Applying base colors to subtools
9:56
5.
Adding underlying color and texture to the flesh
12:30
6.
Adding spot detail with alphas
14:10
7.
Attaching the head and neck
13:01
8.
Blending skin detail together
12:41
9.
Finishing the skin
7:38
10.
Painting the scarring on the arm and abs
12:03
11.
Painting the leg base
8:02
12.
Painting the raised armor panels
8:29
13.
Using cavity masking to emphasize detail
6:22
14.
Painting recessed areas
10:13
15.
Painting the tubes
9:48
16.
Painting the gun
13:22
17.
Adding wear and tear to the armor pieces
9:47
18.
Adding blast marks and damage to the armor
7:42
19.
Painting illuminated panels into the armor
9:46
20.
Using the ZProject brush to clone detail from photographs
7:15
21.
Converting poly-paint colors to texture maps
7:35
22.
Using Projection Master to paint detail
5:21
23.
Using ZApplink to connect to Photoshop
11:27
24.
Painting textures in Photoshop
9:13
25.
Assembling and saving out textures in Photoshop
5:07
26.
Rendering textures and normal maps in mental ray
5:29
27.
Painting a specular map in ZBrush
13:11
28.
Bonus Lesson: Using cavity maps as painting guides in Photoshop
5:28
Total Run Time:
4:13:54
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