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Digital-tutors : rendering techniques in xsi
Digital-tutors : rendering techniques in xsi
Date: 21 Sep 2009, 21:08
Learn a unique workflow to rendering in XSI and compositing using the integrated FX Tree with over 2.5 hours of project-based training. Perfect for intermediate artists.Popular highlights include:Render PassesCustom Render PassesCompositing with FX TreePost Effects with FX TreeAssigning and Modifying MaterialsTexture Creation in PhotoshopAssigning Texture CoordinatesFinal GatherImage-based Lighting TechniquesHDRIRendering Multi-pass SequencesDepth-of-field Camera EffectsColor CorrectionFX Tree Operator PropertiesAdding and Editing OperatorsUtilizing Masks and Garbage Mattes* XSI Essentials and higher is recommended for several lessons. Please see the outline.Lesson Outline:
1.Introduction and project overview
3:272.Assigning and modifying the materials to the main body of the bus
8:11 3.Sharing materials between multiple objects and assigning materials to the rest of the bus
6:54 4.Creating Textures for the bus headlight in Photoshop and assigning textures in XSI
13:47 5.Creating High Dynamic Range images in Photoshop for the surrounding environment
9:08 6.Assigning textures and texture coordinates to the bus environment
9:09 7.Modifying the bus body's reflectivity parameters and exploring blurred reflections in XSI
9:12 8.Exploring the differences and similarities of the various light types available in XSI
12:56 9.Faking blurred reflections in XSI for faster renders
10:33 10.Exploring Final Gather techniques in XSI
11:27 11.Using image-based lighting techniques in XSI to add realism to our final renders
10:27 12.Exploring the process of setting up and modifying Render Passes11:34 13.Creating a custom Render Pass in XSI for Ambient Occlusion Effects
10:09 14.Setting up render channels to output various render passes in XSI 6 (requires XSI 6 Essentials and higher)
11:4115.Using XSI's built-in FX Tree compositor to combine our separate render passes back into one complete image (requires XSI Essentials and higher)
13:3716.Using the FX Tree to add post effects such as depth-of-field and re-coloring (requires XSI Essentials and higher)
14:26 Total Run Time:2:46:45
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