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Digital-tutors : rendering interiors in xsi
Digital-tutors : rendering interiors in xsi
Date: 21 Sep 2009, 21:08
Learn a time-saving workflow to rendering interior sets and production-tested mental ray techniques that can be used for Film, Games, and Architectural Visualizations.
Contains 4 hours of project-driven training. Ideal for intermediate artists.Popular highlights include:Emitting Photons from Light SourcesFine-tuning Global Illumination ResultsSmoothing Global Illumination Results with Final GatherUsing Architectural Materials in XSIOverriding Photon PropertiesAdding Realism with Ambient OcclusionUtilizing Multi-bounce Final Gather as GI AlternativeOutputting Images to 32-bit .EXR FormatModifying Geometry for Optimal Global IlluminationSetting up Render Passes in XSIBSP Memory Optimization TechniquesUsing Custom XSI ShadersCompositing Rendered Passes in External AppAdjusting Exposure SettingsLesson Outline:
1.Introduction and project overview
1:472.Identifying key points to be aware of when approaching lighting in XSI
5:263.Creating the primary light source for a daytime render
8:434.Adding textures to the floor and creating an outside environment
10:245.Creating a photon casting light and adding rough Global Illumination
13:396.Adding glossy reflections to the floor and altering its photon interaction properties
8:447.Adding Final Gather to the scene to smooth out the Global Illumination result
7:168.Modifying the room's geometry in order to get a cleaner Global Illumination result (part 1)
10:569.Modifying the room's geometry in order to get a cleaner Global Illumination result (part 2)
17:1710.Modifying the room's geometry in order to get a cleaner Global Illumination result (part 3)
11:0011.Assigning and adjusting the materials for the couch and chair
12:0712.Creating realistic glass and chrome materials for the coffee table
9:4113.Controlling how lights and photons interact with translucent surfaces
9:5114.Creating and adjusting the materials for various smaller objects in the living room
10:5315.Altering the room's geometry to extend the floor into the hallway
7:4316.Using BSP diagnostics to control the scene's render performance
12:5717.Fine-tuning the overall lighting in the scene
14:3218.Creating an ambient occlusion pass to enhance shadowed detail
10:5219.Using directional ambient occlusion to simulate more realistic soft shadows13:1620.Using the Render Manager to set up final image output
9:4021.Using an external image editing application to make final adjustments to rendered frames
9:1222.Resetting your XSI scene in preparation for a nighttime light setup
7:1923.Setting up the lamp as the room's primary light source
5:0424.Adding primary and secondary final gather rays to simulate the effects of global illumination
16:37Total Run Time:4:04:55
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