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Digital-tutors : materials and rendering in zbrush 3.1
Digital-tutors : materials and rendering in zbrush 3.1
Date: 08 Sep 2009, 19:34
Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.Popular highlights include: Understanding ZBrush's material attributesUsing Doublecolor ShadersUsing Tricolor ShadersUsing Quadcolor ShadersShading EffectsUtilizing Shader ChannelsUsing Matcap MaterialsBuilding Custom Matcap ShadersZBrush Light TypesControlling and Adjusting ShadowsUtilizing Fog for AppealDepth Cue for Distance-based BlurAnti-Aliasing Settings for Render QualitySaving Rendered Images From ZBrushPost-render Adjustments for Appeal in ZBrushLesson Outline:
1.Introduction and project overview
1:362.Sampling and saving colors with the Color Palette
8:143.Overview of Flat Color and Fast Shade materials
5:424.Understanding the Basic Material (part 1)
5:285.Understanding the Basic Material (part 2)
9:126.Understanding the Basic Material (part 3)
11:037.Understanding the Basic Material (part 4)
9:358.Using the DoubleShade Material to mix shader attributes
9:549.Creating a realistic skin shader in ZBrush
15:2710.Copying and pasting shaders into a shading slot
6:1211.Capturing lighting information from photographs using Matcap materials
8:5012.Fine-tuning cavity and lighting information of Matcap materials
17:2513.Utilizing Matcap materials without photographs
7:3814.Assigning different materials to various subtools
4:1215.Controlling ZBrush light placement, color, and intensity
10:3116.Working with ZBrush point lights
12:0317.Using Glow, Spot, and Radial lights with your ZBrush scene
4:5118.Using Global Diffuse Maps to add illumination without using lights
8:4019.Exploring the Shadow attributes of ZBrush's lights
13:2220.Adding atmosphere and depth to your renders with Fog and Depth Cue
6:5521.Using Layers in ZBrush to improve Depth Cue quality
7:3522.Using the Adjustment tools to color correct rendered images in ZBrush
3:3423.Using Environmental Reflections in your ZBrush renders
6:4424.Saving rendered images out of ZBrush
9:0425.Working and rendering with multi-layered ZBrush documents
14:42Total Run Time:3:38:29
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