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Digital-tutors : introduction to modeling in xsi
Digital-tutors : introduction to modeling in xsi
Date: 13 Sep 2009, 23:49
Easily learn time-saving modeling techniques, modeling tools overview, and a proven workflow to modeling in XSI. Contains over 4 hours of project-based training. Great for new and beginning artists.Popular highlights include:Overview of Modeling Tools in XSIOverview of Geometry TypesPolygon Modeling WorkflowUsing Rotoscopes as Modeling ReferenceOptimizing GeometryMirroring GeometryWorking with Curves, Surfaces, and TrimsLofting Curves to Create GeometryAdding Edge ResolutionScene Organization TechniquesPrinciples of Creating Clean TopologyCreating Custom Toolbars and ShelvesEdge-loop SelectionsStrategically Adding ResolutionRemoving ResolutionMerging Multiple Pieces of GeometryLofting SurfacesBridging and Welding ComponentsSplitting Parallel Edge-loopsRe-routing Geometry FlowGenerating Symmetrical GeometryReusing and Re-purposing GeometryModeling with DeformersExtruding Geometry Along CurvesEdge CreasingNaming and Organizing AssetsInteractively Adding Edges Around ObjectsBuilding High-res Geometry with Low-res CagesLesson Outline:
1.
Overview of polygon mesh geometry in XSI
8:32
2.
Overview of surface mesh geometry
5:28
3.
Adding rotoscopes to the XSI viewports
3:54
4.
Creating and optimizing polygon geometry
7:43
5.
Adding detail to geometry with the bevel tool
7:48
6.
Using the add edge tool to split polygon components
7:30
7.
Extruding polygons to create a serrated saw blade
8:00
8.
Using lattices to quickly re-shape geometry
8:08
9.
Using the knife tool to split polygons quickly
8:47
10.
Building a Phillips-head screwdriver with the revolve function
16:47
11.
Duplicating and re-purposing geometry for efficient modeling
12:22
12.
Utilizing scene layers to keep your scene organized
8:49
13.
Using the four sided command to create a knife blade
8:49
14.
Bridging and welding polygon edges
12:45
15.
Trimming and lofting geometry to create the knife's keychain connector
14:29
16.
Extruding geometry along curves to create a corkscrew
14:02
17.
Using edge creasing to quickly create sharp edges
12:50
18.
Working with curves to create the magnifying glass casing
8:32
19.
Using the add/edit polygon tool to create new geometry
7:28
20.
Utilizing several tools and techniques to create the can opener
12:34
21.
Additional techniques for re-purposing geometry (part 1)
7:24
22.
Additional techniques for re-purposing geometry (part 2)
15:37
23.
Extruding the thumbnail indentions into the various blades
5:08
24.
Parenting objects and cleaning up your scene
9:58
25.
Adjusting geometry on various layers to assemble final knife
6:21
26.
Utilizing deformers as a modeling aid
9:57
27.
Extruding multiple components to create the keychain loop
10:22
28.
Bonus Lesson: Using custom shelves and toolbars to store commonly used tools
4:35
Total Run Time:
4:24:39
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