Download From Rapidshare, depositfiles, megaupload, badongo, filefactory, rapidshare, megaporn,uploadbox,uploaded, usenet without Premium!
Release counts     Today: 42     Yesterday: 175     Total: 190656
Search:
 
 
       
#    A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Digital-tutors: introduction to mantra in houdini
Digital-tutors: introduction to mantra in houdini
Date: 30 Aug 2009, 22:24
Learn a time-saving workflow to Houdini's production-class renderer. Gain a firm understanding of the powerful rendering tools available in Mantra and learn fundamental techniques for micropolygon, raytracing and physically-based rendering. Contains over 3.5 hours of project-driven training for artists new to Mantra. Popular highlights include: Mantra Overview Working with Shaders Rendering Methods Environment Lights Rendering in Passes Rendering Multiple Channels Deep Raster Output Rendering to Different Files Micropolygon Rendering Raytracing Physically Based Rendering Global Illumination Techniques Path-tracing Final Gather Ambient Occlusion Image-based Lighting Caustics Shadows Geometry Shaders Outline Rendering with Wren Volumetric Rendering Mantra Archive Depth of Field 3D Motion Blur Transform Motion Blurs Deformation Motion Blurs Velocity Motion Blurs Compositing Techniques Lesson Outline: 1. Introduction and Project Overview 1:45 2. Working with project files 4:02 3. CRendering basics 8:02 4. Rendering image sequences 7:41 5. Using Mplay 7:07 6. Using mcp 4:48 7. Rendering extra channels 8:51 8. Rendering planes to separate files 3:50 9. Compositing deep/shallow outputs 7:20 10. Rendering in passes 9:47 11. Compositing and matte shading 6:10 12. Rendering with Takes 4:41 13. Adding shadows and creating a shadow pass 5:34 14. Completing and rendering a shadow pass 10:02 15. Depth of Field effects 7:17 16. Motion Blur: Transformation 6:37 17. Motion Blur: Deformation 5:50 18. Motion Blur: Velocity 5:06 19. Velocity Blur Tricks 7:14 20. Micropolygon Rendering engine 9:17 21. Raytrace engine 5:34 22. Physically Based Rendering engines 8:40 23. Converting to RAT files 4:48 24. Ambient Occlusion 9:25 25. Image-Based Lighting 5:07 26. GI Path-tracing 5:07 27. GI Cache and Final Gather 6:29 28. Adding Caustic effects to the render 7:04 29. Editing shaders and lighting for a better Caustic pass 8:11 30. Outline rendering 3:01 31. Building and rendering clouds using volumetric system 6:17 32. Converting the geometry into a volume using Metaballs 8:10 33. Mantra archiving 3:51 Download:



SHAKTHI Guest House & Restaurant, Матара, ГестХаусы, Аренда