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Digital-tutors: getting started with physics in motion builder [hf]
Digital-tutors: getting started with physics in motion builder [hf]
Date: 02 Sep 2010, 16:59
Video Training | HF | 385Gb
In this course we will learn how to use the Physics system in MotionBuilder
This project will give us a quick primer to physics in MotionBuilder and get you on your way to simulating hard body dynamics in no time. This course will teach you how to use rigid body objects and how to make them active and passive as well as active only at collisions. We will also learn how to properly set-up ragdolls, which enable rigid bodies on characters, and the best ways to utilize ragdolls with rigid bodies for some knock out animation.
Lesson Outline (7 lessons)
1. Introduction and Project Overview
2. Setting up rigid body dynamics
3. Recording to keyframes
4. Setting the Activation options
5. Using animation with rigid bodies
6. Setting up ragdoll dynamics
7. Using rigid bodies and ragdolls
Download:Code:http://hotfile.com/dl/66460721/b30ff21/DT_ITDTPSMTBD.part1.rar.html
http://hotfile.com/dl/66464647/439cc54/DT_ITDTPSMTBD.part2.rar.html
http://hotfile.com/dl/66470718/3eaa486/DT_ITDTPSMTBD.part3.rar.html
http://hotfile.com/dl/66476193/31d1cea/DT_ITDTPSMTBD.part4.rar.html



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