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Create realtime renders using  xoliul viewport shader 3dsmax
Create realtime renders using xoliul viewport shader 3dsmax
Date: 23 Oct 2009, 01:14
Create Beautiful Realtime Renders Using the Xoliul Viewport Shader in 3ds Max | 87MB
In this video tutorial, specifically made for game artists working with 3DS Max, Laurens Corijn will show you how to use his ever popular Xoliul viewport shader to display your work in realtime, and also how to set up fancy viewport effects such as shadows and SSAO. Apart from being a more correct way to display your videogame art than standard software rendering, this method is also much faster to set up and get you work looking good.



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